

Player's werewolves will not disappear when they launched into an opposing siege camp. The number of troops that have used an ice tunnel now displays correctly. Fafnir no longer has the same description as other dragon emplacements. Sir Bedivere's speech at the end of the first campaign no longer runs into the following cut scene. Building a wall in front of an oil tipper issue fixed. Lancelot no longer says "My Lord we cannot ride atop the walls" when he is not on a horse in the Lancelot chapter. Issues with the crystal ball binks have been fixed. Narrator now completes all victory speech. Industry structures stop working when the units operating them are frozen. The Dragon timing out and dying in Legends Trail map works correctly. The user does not gain half wood back from a man trap or killing pit once it has been used then deleted. End of mission voice-over will no longer play over the next mission's story introduction screen. At the start of chapter 3 of the Arthur campaign, narrator no longer says "People are coming to the castle".

The Character Marker Proximity trigger for Dietrich, Arthur, and Vlad has been fixed. Catapults targeting gatehouses improved. Demonic bats no longer slam into the side of the Keep, knocking units off of the top of the Keep. Structures change territory colour when the territory is changed around them. AI troops now try and stop you converting nearby troops using the creeper. AI witches will move to attack when being targeted from the keep. Player can no longer delete buildings when an enemy is nearby. Archers can now push ladders off walls. Archers and crossbowmen will now move within range when commanded to attack an enemy. Screenshots can now be taken using Alt + Q. Cows now "splat" on landing when launched from a trebuchet! In-game menu buttons have been added allowing users to quit to previous game menu. "I" key now opens the Castle Kitchen Panel. An option to turn off tooltips has been added. You can change your sound settings during multiplayer games. Players can delete save games and user created maps within the game. When a building stops working a yellow exclamation mark will appear above the building indicating there are no resources available to keep the building functioning or not enough space available to store the resources it has produced. Players can select their player colour in multiplayer and custom skirmish. Wherever that unit moves or attacks, the guarding units will follow/guard the unit. Guard option now implemented - To guard a unit, select a unit/group of units, click the guard button and then click on the unit you wish to guard. To dismount troops from a siege tower ensure only the troops (and not the siege tower) are selected. New siege tower system - When moving a siege tower, the troops on top of the siege tower will no longer dismount. When the unit is commanded down from the wall or building they will automatically remount their horse. Mounted units will automatically dismount when commanded to move on top of walls and buildings. You can now edit the data.csv file to customise the game in single player (this will not affect multiplayer). The 1-9 keys have been assigned for troop rally points (when the building is selected). Right click on your alignment to lock all factions. The host can lock all players' alignments to the same as the host's alignment. Basic multiplayer chat lobby implemented. In multiplayer (human only games) you can now turn off fantasy and magical units. Trophies are awarded for various economic and military achievements and stored in the awards cabinet in the options menu. Single & Multiplayer awards implemented.
